The PlayStation 5 DualSense controller is getting an upgrade, to give players the Edge

The PlayStation 5 DualSense controller is getting an upgrade, to give players the Edge

PlayStation may not be attending Gamescom this year, but during Gamescom Opening Night Live they were present in order to reveal the DualSense Edge, a pro version of the PlayStation 5’s controller.

Much like the Xbox Elite controller, the DualSense Edge will give players the edge, allowing for deadzone customisation, programable function buttons, profile support and more.

“The opportunity to create the DualSense Edge wireless controller was a dream come true for our team. We wanted to build on the legacy of iconic PlayStation controllers by creating a controller that empowers players to experiment and personalize elements based on their own unique playstyle – whether they are a competitive gamer or someone who just enjoys having more options to customize their play. The DualSense Edge wireless controller also features a number of thoughtful design touches that we hope players will enjoy, including a distinct DualSense controller-inspired black-and-white color scheme and a unique PlayStation Shapes pattern on the touch pad and trigger surfaces.

“We are thankful to the many gamers, professional esports players, and developers who helped provide feedback on the controller’s design.”

– Daisuke Kurihara, Art Director

One of the more interesting aspects, is that the sticks themselves can be replaced, so if you find that things are not working for you anymore, you can buy a new stick module and just swap it out, no need to get the controller replaced or sent off for a repair.

The sticks will also offer three cap types, standard, high dome, and low dome, giving players the chance to find the one that works for them. You can also have them separate, so standard on one stick and maybe low dome on the other.

In addition, the triggers are now adjustable with options to tailor travel distance and dead zones to your preference. For example, you can manually reduce travel distance of the triggers for faster inputs in competitive FPS games or reduce the dead zone for precise throttle control in racing games.

There is no release date for it yet, but more details are expected in the coming months.