Claybook is shaping its way to Switch this March
Second Order is a studio you might not be aware of, their pedigree you should be though, comprised of some former members of RedLynx, the studio behind physics based motorbike series Trials, it is unsurprising that this new studio is also working with physics, but in quite a strange way, meet Claybook.
Utilizing custom “Clayfield” technology that creates true-to-life volumetric clay visuals and physics, Claybook challenges players’ to solve brain-bending puzzles, create and share moldable landscapes, and uncover the squishy possibilities of this limitless clayground.
“We’re thrilled to bring Claybook to Nintendo’s Switch platform, and give creative minds the world over a new venue for expressing themselves,” said Sami Saarinen, CEO, and Co-Founder of Second Order. “Whether players prefer to create extraordinary levels with our extensive library of tools, or simply explore the depths of their problem-solving abilities on their journey through each chapter, we are confident that there will be something for everyone to enjoy.”
Get your virtual hands dirty in Claybook as you balance over tricky obstacles and pathways, take control of the objects around you, carve out paths, or add more clay to strategically shape your surroundings, all in the fancifully themed settings that change with every action you make. Craft new and ingenious ways to solve each chapter faster and more efficiently than before to improve your star ranking at the end of the level.
The game is already available on other platforms, but joins Switch this March.
Luke Henderson