Elite Dangerous: Beyond – Chapter Two launches this June
Frontier have released a brief trailer for Elite Dangerous: Beyond – Chapter Two, announcing that it will arrive in June 28 for PC, PlayStation 4 and Xbox One.
In just under a month, you’ll be able to get your hands on the Alliance’s newest Chieftain variant: the Alliance Challenger. We’ve also got a selection of new wing missions, installation interactions, new settlements to explore and, to combat the ever-growing and ever-encroaching Thargoid threat, a cache of new Guardian weapons and technology from the Tech Brokers.
Beyond, the third Elite Dangerous season will be free for all players, and will focus on community-requested enhancements to the overall player experience. Alongside those core foundational changes, new in-game content will progress the ever-expanding player-driven storyline and give pilots across the galaxy new tools to shape the ongoing narrative.
To help you understand what is coming with the release, here is a summary of features:
New Ship: Challenger
The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment.
Wing Missions
First introduced in Chapter One of Beyond, we are introducing a range new Wing Mission types for you and your fellow Commanders to take on!
Installation Interactions
In a similar fashion to the Megaship interactions, which were introduced in Chapter One, Commanders will now be able to scan and interact with Space Installations.
New Ship: Challenger
The Alliance continue to refine their warships in the face of the looming Thargoid threat. The Alliance Challenger, envisaged as a frontline combat vessel, has stronger armour than its Chieftain counterpart and will be able to soak up a significant amount of punishment.
Wing Missions
First introduced in Chapter One of Beyond, we are introducing a range new Wing Mission types for you and your fellow Commanders to take on!
Installation Interactions
In a similar fashion to the Megaship interactions, which were introduced in Chapter One, Commanders will now be able to scan and interact with Space Installations.
- Scan – Scanning the installation will allow Commanders to see what they can interact with: Turrets, Comms Arrays and Cargo Bays.
- Turret hack – Disable turrets protecting other potential hackable points. This will deactivate security measures put in place to protect the Comms Arrays and Cargo Bays.
- Comms array – Get tradable data from the Comms Array.
- Cargo bay – Fire a limpet on the Cargo Bay to unlock and steal commodities and materials.
Tech Brokers
Tech Brokers will allow commanders to unlock large weapons versions of the existing guardian tech weapons. These Tech Brokers will issue missions to collect Guardian data as well as materials and then, once delivered, will unlock certain Guardian modules of weapons for purchase. Will you turn your weapons on Thargoid or use them to pirate rival Commanders?
Thargoids
Thargoids continue to be an intergalactic menace! With the Alliance introducing a new ship, the Thargoids intend to up their game too, introducing new Scouts that will buff other Scouts and increase their combat efficiency.
Tech Brokers will allow commanders to unlock large weapons versions of the existing guardian tech weapons. These Tech Brokers will issue missions to collect Guardian data as well as materials and then, once delivered, will unlock certain Guardian modules of weapons for purchase. Will you turn your weapons on Thargoid or use them to pirate rival Commanders?
Thargoids
Thargoids continue to be an intergalactic menace! With the Alliance introducing a new ship, the Thargoids intend to up their game too, introducing new Scouts that will buff other Scouts and increase their combat efficiency.
Luke Henderson