Tada, here is your first look at PlayStationVR2
In keeping with the trend of drip feeding details about their next generation VR headset, PlayStation have now shown off what the new headset actually looks like, as well as some of the features that users will get to enjoy and if you compare it to the last generation headset, this one is leagues ahead.
First thing you will notice is that the headset looks less like a brick from the outside and more rounded, that was intentional as the developers wanted to ensure that it looked good when you were not wearing it. But more importantly, they made sure that while you are wearing it, the shape was something that would fade away and help embrace the notion that you are not wearing anything at all.
“Our goal is to create a headset that will not only become an attractive part of your living room decor, but will also keep you immersed in your game world, to the point where you almost forget you are using a headset or controller. That’s why we paid very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes. We already had a lot of positive feedback on the ergonomics of the first PS VR headset by carefully balancing the headset weight and having a simple headband that can be adjustable, so we kept the same concept for the PS VR2 headset. Other features such as the headset’s adjustable scope that places the scope area closer or further away from the face and placement of the stereo headphone jack also remain the same, so players will be familiar with it.” - Hideaki Nishino Senior Vice President, Platform Experience via the PlayStation Blog
The adjustable headband is something I am fully on board with, however they didn’t stop there, as you can now adjust the lens distance, ensuring that you get the cleanest visual image possible. It also means that if your vision is slightly off, for whatever reason, you have more chance at finding a viewpoint that works for you, with out the need to try and wear the headset in some bizarre way.
Interestingly, the headset is lighter, which is fine, but it now includes a ‘built-in motor for headset feedback’ how that shakes out to games is something we will have to wait and see, but if we get another boxing game in VR, you may want to ensure that it won’t ring your bell for you.
Finally, around the sides of the main portion of the headset is a new tri vent design, which is more than just fancy looking, it actually allows for airflow around the space between the lens and your face, ensuring maximum comfort whilst wearing it.
“When I started to work on the design for the PlayStation VR2 headset, one of the areas I wanted to focus on first was the idea of creating a vent in the headset to let air out, similar to the vents on the PS5 console that allows airflow. Our engineers came up with this idea as a good way to allow ventilation and avoid having the lens fog up while players are immersed in their VR games. I worked on many design concepts to achieve this, and in the final design, you can see there is a little space in between the top and front surface of the scope that contains the integrated ventilation. I am really proud of how this turned out and the positive feedback I have gotten so far. I hope our PlayStation fans will also agree, and I can’t wait for them to try it out.” – Yujin Morisawa, Senior Art Director, SIE via the PlayStation Blog
When you combine all the new tech here, along with the controller, there is seemingly going to be a lot of potential for play here, the downside of course is that potential will most likely come with an insane cost.
There is no release date for the PlayStationVR2, but once there is, we will let you know.