Dragon Ball: Sparking! ZERO gets an update that brings split-screen to all stages
Bandai Namco have released an update for Dragon Ball: Sparking! Zero, which among other things lets players enjoy split-screen battles on any stage, rather than the single stage they were limited to before.
Before this update if players wanted to battle it out against a mate locally, the Hyperbolic Time Chamber stage as the only option, not any more. There have been a host of other updates and tweaks, the full list is below.
Game Mode Adjustments
Battle
All stages can now be selected in offline P1 vs. P2 battles.
Functionality Adjustments
Battle Setup
A function allowing you to change a character’s display method has been added.
The “My Sets” function has been added for Team Members.
Ranked Match / Player Match
You can now skip the intro battle animations (requires both players to input the skip command).
Player Match
You can now set your team to “hidden” or “revealed” to your opponent when editing your team.
Custom Battle Mode
Texts can now be sorted alphabetically.
Options
You can now set the battle camera distance to be closer.
Battle System Adjustments
High-Speed Dragon Dash (New Action)
The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S).
Smash Attack
You will no longer be stunned when hit by a Rush Ki Blast when charging a Smash Attack.
When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
Rush Ki Blast
The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
Rush Ki Blast Deflection
You can now move while deflecting Rush Ki Blasts.
Steps
You will now no longer be able to be hit by certain attacks immediately after performing a Step.
Rush Ki Blast and Smash Ki Blast can now also be evaded.
Z-Burst Dash
The amount of Ki consumed when activating it has increased.
Burst Smash
Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled.
Blast
Damage has been increased when using a boost.
Z-Search
Z-Search will no longer lose track of your opponent when characters are swapped.
You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
Z-Counter
The input window has been shortened.
Z-Counter will become more difficult to perform if performed consecutively.
Ki consumed has been increased when successfully performing a Z-Counter.
Skill Count increase speed has been reduced when successfully performing a Z-Counter.
Revenge Counter
Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
Rush Attacks during Sparking! Mode
Gradual damage reduction of consecutive hits has been increased.
Combos
The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
Character Switch
Health recovery rate of Standby characters has been reduced.
Z-Burst Dash (Giant Characters)
The tackle done by Giant characters during Z-Burst Dashes is now guardable.
Skill Adjustments
Skills that cause instant Sparking! Mode
Skill Count consumed has been increased.
Skills that increase stats in general
Skill Count consumed has been decreased.
Afterimage Strike
Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect.
False Courage
Skill Count consumed has been increased from 1 to 2.
Technique: All I Need Is Five Seconds!
Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
Stardust Barrier
You can now activate it while receiving melee attacks from the front.
Blast Adjustments
Long-Range Blasts and Ultimate Blasts
Speed has been reduced.
Super Vegito: Final Kamehameha
Ki consumed and damage has been increased.
Goku (Mini): Quick Rush
Trajectory can now be changed while Rushing.
Mr. Satan: Present Bomb
Increased ending lag after activation.
Character Adjustments
Android 19/ Dr. Gero
Health/Ki amount absorbed on successful throw has been adjusted.
Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Cell 2nd Form
You can now escape the throw.
Cooler
Amount of Health restored upon transforming has been increased.
Giant Characters
Increased the time it takes to charge a Smash Attack and reduced its power.
Great Ape Vegeta / Dr. Wheelo
Maximum health has been reduced.
Other
We have improved performance and ease of use.
More fighters are still coming to the game, so there will likely be more tweaks released alongside each of them, but this is a strong start for post launch support.