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A massive new update for S.T.A.L.K.E.R. 2: Heart of Chornobyl has been released

GSC Game World have released a few minor patches since the release of S.T.A.L.K.E.R. 2: Heart of Chornobyl, but today has seen the biggest one yet released.

Called Patch 1.1.1, sexy I know, this update will address 1800 issues with the game including the first iteration of the A-Life fixes. One thing of note, the patch is very large and will take a while to download, so those hoping to jump in right away might be waiting for a bit.

In terms of fixes though, there are the highlights and the rest, the highlights are called A-Life Fixes here and these are those:

Fixed the issue with spawning NPCs behind the player's back.

  • Players can now encounter roaming NPCs across the Zone more often.

  • Greatly extended the distance at which A-Life NPCs are visible to the player.

  • Fixed the aggressive optimization issue that prevented A-Life NPCs to exist in Offline (out of player's visualization range).

    • In Offline mode, A-Life will continue to advance towards their goals over time.

    • Players may now have opportunities to encounter A-Life NPCs they've previously met by following in the same direction as the NPCs.

  • Improved A-Life NPCs navigation in Offline using GameGraph (global AI navigation map):

    • Fixed multiple issues where NPCs would fail to follow or find a path to their designated goals.

    • Fixed several issues with NPC being stuck in Online-Offline transition state,

  • Enhanced A-Life NPCs' motivation to expand territory and actively attack enemies and mutants.

  • Fixed issues that could result in fewer A-life NPCs encountered than intended.

  • Further contextual actions improvement to ensure seamless transitions between Offline and Online states for NPCs engaged in these actions.

  • The groups exploring the Zone are now more diverse regarding possible factions and group sizes.

  • Fixed issue that while roaming over the Zone, Human NPCs didn't satisfy their communication needs and talks.

As for the rest of the update, there is a lot so buckle up.

Plus if all that was not enough, there are also over 500 fixes for the following:

  • Foliage.

  • Texture flickering.

  • Bugs in navigation meshes.

  • Collisions.

  • Errors in object positioning and contextual actions.

  • VFX-related fixes.

  • Non-destructible objects.

  • And more.

But wait, there is more as there are also some achievement fixes and save file update fixes.

Now you can see why the developers said the update was big.