Mirror's Edge Catalyst - Review
I count myself among a very, very small selection of gamers
that really enjoyed the original Mirror’s Edge and like everyone else, I
resigned myself to not getting a sequel, but with Mirror’s Edge Catalyst, we
did not get one, we got a prequel.
The story kicks off with Faith having this disjointed dream
of events in her past, small fragments of a large picture that plays out over
the course of the game, but before we can learn of anything, she awakes with a
start and we see she is locked away in a juvenile detention facility. Once she
is released, she is pulled aside by Icarus, a new runner and sent to Noah, her
surrogate father and leader of the runners she is a part of. As Faith gets back into the swing of things,
she is tasked with heading to a Kruger family building and there she discovers
someone else breaking in and when she follows them, all hell breaks loose. The
story itself is noteworthy for one simple fact, they reveal very little of it
in the game, if you want to know how Faith wound up in Juvenile Detention, you
need to read the comic, characters are introduced or talked about and then
forgotten and even by the end of the story, very few questions are answered and
it does not tie into the existing game, there is clearly more to be told here.
What the game does exceptionally well though, is imbue the
player with a sense that they are running across roof tops and leaping to
ledges high up above the ground. Picking up speed to make that big jump is a
very rewarding experience when you make it, but when you fall short, the
frustrations you will feel are also well deserved. The game is all about
moving, Faith has no walking speed, she is either standing still or running, no
in between and that speed is important as it gives her an advantage over Kruger
Security, but it also allows for a lot of traversal options. Runner vision
allows for Faith to see a path ahead, giving players one way of moving about
the world, but not the only way, in fact the mechanics of moving are much more
refined than they were in the first game and that is a great thing.
Sadly, though, it does not last, there are way too many
collectables to locate, which range from chips in sensor boxes, to data packets
floating around the world, the problem with them is they bring you to a stop.
The game is always telling you to keep moving, push forward, avoid fights, but
then it throws a list of collectables to get that do the exact opposite. The
hidden runner bags are still there, this time, they beep though, giving you
more of a chance to locate them, but the addition of audio logs, messages and
such add to much to collect. The world itself is described as open world, but it’s
more of a Metroid style world, as you are unable to run away to any far corner
of the map right away, you will need to earn upgrades that allow Faith to get
past some barriers. The Mag launcher allows for large gaps to be crossed by
swinging across them, but then down the line, you can also use it to pull
yourself up to higher ledges, removing a lot of climbing time. Once you get
this accessory, you can then head back to earlier areas and find new places to
see and things to do and you can do this with other upgrades. There are things
to do, like destroy beacons, hack nodes and more as well, but apart from the
introduction to each of them, you are never forced to do them and I honestly
forgot about the beacons until I happened to stumble on one while running.
All across the map, you will find things like races, which
are populated by character in the world, but if you are online, you can also
create your own races or time trials and share them with friends. Doing the
races does not give you anything, but it does give you something to do outside
of missions. If you want, you can also customise your online persona, by way of
tags and when you get to the safe houses, or billboards around town, if you are
the first among your friends to get there, you can hack the screens to show
your tag and it will show in all your friends games. The game also has a day
night cycle, though you never really get to run at night time, but it is still
nice to see the world lit up differently, with perhaps the best location saved to
the end at the shard.
The world itself though suffers from two problems, one is
that it is divided into districts and to get from one to another, you generally
have to go all the way to the middle of the map and then head towards the other
and while you can fast travel, if you have unlocked safe houses, but for the most
part you will run back and forth. The other issue with the world, is that it
feels dead and I don’t mean the city itself, as it was designed to look that
way, but the people of the world, the cars and such, nothing shows signs of
life. There were times when I would be running away from KrugerSec offices, who
were shooting at my and people would just stand in their office, ignoring
everything around them. Running though homes in the fancy district, you see
servants just standing around, but they don’t say anything about the fact you
are running through the house and again, they don’t even acknowledge you, they
just stand there. Every person who is not a main character or a soldier appears
to be stuck on just cycling their animations and doing nothing more.
The strange thing is that with how little there is actually
happening in the world, the game might look amazing and for the most part it
has a very striking look, but sadly there are a few visual oddities that stand
out. The first being reflections, the city is called Glass and there is a lot
of it there, but there are times when it does not act like glass, in fact I am
not sure what it can be called. There are times when you are standing against a
build, which is covered in glass, you can see the reflection of the buildings
behind you, blurred on the tint, but there is no reflection of Faith, none at
all. This might sound like a design choice, but when you get into an elevator,
which the reflective glass, Faith is visible there, but not all of her, she is
missing her eyes. There are just these massive patches of black, like her
eyeliner went crazy and painted over everything, it is such a strange thing to
see, the first time I saw it, it stood out like crazy.
But it is not just things like that, there are times of
blurry textures all over the place, signs and smaller elements don’t load in
until after you look at them for a bit, even worse, character models, in
cutscenes can look blurry. The cars and flying vehicles are also peppered with
shonky draw distances, if you spend time look at the streets, you will see them
pop in and out all the time. Speaking of the street, you can actually hit
street level during some missions this time, but you are not able to actually
get out and walk around, which is a bummer, but going to street level, brings a
little bit of life to the world. For the most part, the sounds of the city
never reach up to the heights of the buildings you run across, the sound you
will hear the most is the wind and the occasional TV broadcast. The characters themselves
sound alright, Dogen is perhaps the character with the biggest range of
emotions, which is funny given the type of person he is. The rest seem to fit
roles, snarky but good hearted, angry but tough and so on. Musically, the only
time I really noticed the music was when the game was paused or I was sprinting
away from a trap, not to say it was bad, I just never noticed it in game that
often, which after the greatness of the first games soundtrack, was a bit of a letdown.
Mirror’s Edge Catalyst is a game that attempted to do
something different than it had before, adding an open world, upgrade system
and more, the problem with all of that, is you can mostly ignore all additional
upgrades if you wanted to. Running is the fun part of the game, but with
collectables everywhere, you will spend more time stop/starting than anything
else. Fans of the first are going to enjoy the adventure, but those new to the
series might find it all too much.
Thanks to Electronic Arts Australia for supplying the game for review
Luke Henderson