Pokken Tournament - Review
As far as Pokémon titles go, Pokken Tournament is by no
means the best of them, but it also is not among the worst, what is offered is
very focused experience, that will only appeal to certain gamers or die hard
Pokémon fans.
Pokken Tournament is divided up into three distinct gaming
modes, league, local and online and each offers up something different compared
to the others. Far and away, the mode with the most to offer is the league
mode, which sees you enter the all new Ferrum League, which is all about
climbing the ranks, to become the number one Trainer and Pokémon duo. Local and
Online both offer up similar modes, with the different being how they are
played, with online being, well online and local having one player use the
Gamepad and the other the tv to play against each other. Each of the modes will
draw in players of varying types, but everyone will need to start off in the
Practice space, because there is a lot to learn in Pokken Tournament.
From the get go, things will appear to be very strange with
how this game works, so spending time within the practice space is going to be
something you will want to do. Unlike other fighting games, Pokken Tournament
has players battling within two different battle types, in the one battle,
Field Phase and Duel Phase. Field Phase has the fights taking place in the 3d
space, much like Tekken or Soul Caliber, with players able to move their Pokémon
around in the field, in any direction they choose, land a few consecutive hits
and the game will switch to Duel Phase, which is more like a traditional 2d
fighter. It is in this phase switching that the game defines itself, because
you can never really know when it will switch, so you need to have a plan for
both phases. In addition to this, you will also have support Pokémon that you
can choose from before a fight, you select a set of Pokemon and then choose one
of them before each round and then you can activate them once they are charged,
which can give you a variety of helpful boosts.
Playing in one phase and learning the moves is good, but
when the phases switch, the moves will be different to accommodate the different
play spaces, in Field Phase, Charizard has the ability to fly around to the side
of an enemy, shooting off a few fireballs and gaining ground on the opponent,
but when in Duel phase, that move is not possible, as things are locked to a 2d
space. For most players, they are going to find out how this works when they
are attempting to climb the ranks of the Ferrum League, which is broken up into
a range of levels, with each level repeating the same few steps in order to
attempt to gain access to the next one. When you enter the Green league, you
will be ranked at the bottom, you will then need to play in a round, defeating
as many of the of 5 opponents as you can and once you have done that, you will
rank up. You will need to repeat this cycle until you land within the top 8
ranked players and which time the tournament for that league will open up, beat
all your opponents there and you will have a chance to take on the current
league master, who will grant you the ability to level up if you beat them.
The issue that I have with this is that nothing changes from
league to league, the fights just get harder, but they still maintain the same
level of excitement. Perhaps this is due to your inability to change things up between
a round, should you want to swap your Pokémon for another, if you quit from a
league, you lose all progress and have to start again, but if you do swap from
one Pokémon to another, they will be at whatever level you left them at
previously, they don’t cross level, which means you are unlikely to swap
between them. The other issue is with the support Pokémon is that you can only
have three sets to choose from at any given time, so while there are many sets
of support Pokémon, you are not able to choose from them at will. Of course
that would not be an issue, if you did not have to jump through a series of
hoops to change them whenever you wanted to, but sadly making changes to your
player avatar or game settings requires such hoops.
One area that the game shines in without question is the
look of all the Pokémon on offer, each of them are wonderfully detailed, with
the 16 playable Pokémon having the extra bonus of having a mega evolution state
to look upon, since Pokémon Red, I have always preferred Charmander, Charmeleon
and Charizard, so picking him here was an easy decision and man he looks pretty
great. Though, just be sure to not look at anything other than the Pokémon as
they look pretty bad, with most of the backgrounds having a distinct lack of
focus and all the people and Pokémon surrounding the arenas looking like blurry
cardboard cut-outs. While the action between the two Pokémon fighting is always
going to draw your interests, when you are being shown the stadium or things
slow down, you will notice the rest. The rest of the visuals are mostly
presented in anima characters that appear on the screen from Nia, your support
and guide, to the masters of each league and the occasional enemy fighter,
while all well designed, they don’t move all that much, which again brings home
the cardboard cutout feeling.
Thankfully, each Pokémon does sound like we have come to
know them from the anime, with the roar of my Charizard sounding great, even
amongst the sounds of battle. Pikachu sounds just as you would hope as do the
rest of the Pokémon here, what falls flat though is the speech provided by the
human characters. Nia repeats far too often, unless you turn it down and even
then she sounds bored by what she is saying, which is not great as she is meant
to be cheering you on. Occasionally the people you battle will speak, with
actual words, but mostly it will be through a text box, which results in the
feeling that its half done. Music wise, the tracks are nothing special, but
they are nice to listen to and with the amount of tutorials that you need to go
through at the beginning, that is a good thing.
Pokken Tournament is the closet we might get to a Pokémon
Stadium this console cycle and that is ok, while there are some rough corners
on the presentation, the gameplay is solid and easy enough for even non
fighting game fans to pick up and play. The choice of which Pokémon made it in
is going to be a sore point, as there are only 16 playable and from 750 that is
a very small amount.
Thanks to Nintendo Australia for supplying the game for review
Luke Henderson