Fallout 4 - Review
Bethesda
Game Studios is a team known for crafting worlds that provide dozens of hours
of exploration, countless insights into the worlds lore and letting players
play how they want, but can they capture that magic again after Fallout 3?
Right off
the bat, or Swatters as they are come to be known, the game gives you the
impression of life before the bombs, picturesque houses with white picket
fences and green lawns. It is here you create your avatar, with perhaps the
most interesting character development system around, then after that, events
move rather quickly, a brief interaction with your son and a chat with the
salesman and then you make the mad dash for the shelter. Events inside the
shelter move even faster and by the time you emerge all of 10 minutes will have
passed since you confirmed your character, the game does a decent job of
explaining some elements as they happen, but for anyone new to the world of
Fallout or the Bethesda Fallout series, there is just too much happening to
fast. In the previous game, you had ample time to learn the mechanics of the game,
interact with a wealth of people before you even had to step foot from the
vault and while I can understand a desire to help get the player out the door,
so to speak, a few extra minutes to explain things or explore the world before
the vault might have been nice.
Once you’re
out of the vault the world is your oyster, as long as you don’t mind exceptional
moments of death, the wasteland of Fallout 4, referred to as the Commonwealth,
is a much more varied land than that of the Capital Wasteland from Fallout 3.
From the area around the vault, exploring without any proper gear can result in
you discovering Radscorpians, which will likely lead to your death. If you
follow the first few quests, you can gain access to your own power armour and
mini gun, a settlement to build and some others to help out. The way that these
quests are presented is specifically tied to giving you a chance to learn all
the sub-systems that the game has to play around with. Depending on your
playstyle you may only touch upon these occasionally, but for me, I found
myself using them all the time and they do add a lot of variety to the game.
The biggest addition in my eyes was the ability to build your own houses and
city.
Doing this
takes the game into a mini Sims game, where you can place objects and buildings
as you see fit, within the area defined by the game of course. You can’t build
everywhere, there are defined boundaries of where you can build and then within
that space, the ground needs to be level and you need to ensure you have the
space, which means clearing some junk away, which leads to the scrap system. You
won’t be able to scrap everything in a location though, somethings are just
going to stay there, like shrubs and grass, but the most annoying problem is
that some items just won’t snap to where you want. Housing elements are
generally ok, but fences and such can become problematic, especially when you
combine it with uneven ground, or things you can move. As long as you go into
this part of the game with an open mind about how it works, you should be ok
though, it is still fun to build things though.
In order to
say build a small wooden house for yourself, you will need wood, you can get
this by purchasing some, if you have the caps, or scraping items made from
wood. Trees, old beds, old furniture, some toys, each of these elements will
net you some wood and while it is possible to score enough from the starting
area, you will need to source more in the future and to do that, again you can
buy or you can loot places. Going through a raider base when it has been
cleared of threats and taking everything not nailed down was a practice that
people learnt to avoid in Fallout 3, as you really had no need for most of the
items, here now, every item in the game has a component value, which means if
you want to build you need to collect.
Of course,
this system is also applied to the weapons as well, so if you want to change up
your weapon of choice, you will need parts. The drawback to this is that some
parts are much harder to come by than others and while it can be seen as a
challenge to collect all that you need, being a single screw short of that
weapon upgrade or build decision can be frustrating. But for all that, you can
actually just go and blow off steam by tackling many quests around the place,
or even just wandering around and seeing what comes from it. The world is a lot
more filled in than Fallout 3, with Boston being a hub of buildings and
locations to explore, but for all these locations there are many groups of
people, monsters and creatures that will mean to do you harm.
Super
Mutants, Feral Ghouls, Raiders, Gunners, The Institute, Yao Guai, Deathclaws
and more will all do the best they can to take you down, but almost from the
get go, you won’t be alone. At any time, you can recruit a range of companions
to accompany you around the world, Dogmeat is the first you will encounter and
is great at locating things and as you progress in the story you will find more
to help you out. Depending on your gender, you can even romance some of the
companions, but in order to do that, you will need to build a relationship with
them, so the more you use and help your companions the better they will like
you. On the flip side though, for every action you do that gets them to like
you more, there are actions you can take that will cause them to like you less
and if it drops to low, they won’t help you out anymore. The companions’ system
is very much front and centre and it works well, there are times when they will
just run out into open combat or disappear from near you only to appear
somewhere else a while later, but exploring the world with a companion is worth
doing.
Exploring
the world is all well and good, but in order to do that properly you need to be
ready and packing an awesome gun is not enough, you need the right armour on.
In games past, you would collect a piece of armour and it would do all your
body, here though things are different as you can choose where to place lots of
armour. There are suits you can get where you will equip one item and get all
over protection, but if you want to, you can elect to micromanage it, chest
pieces, arms, shoulders, legs and head, each option is there for you to
explore. Equipping a full set of one type will usually result in a bonus of
some kind, but that can be anything from increase to damage resistance or
improved charm skills and while you don’t need to match a complete set, it can
be a fun little challenge to set yourself. Power Armour is also something you
can mess around with, you can upgrade each piece to give it more power or
protection and you can even pain the pieces to give you distinctive looks and
again if you have a matching set there are perks associated with it, which can
help you when you are out and about.
I have
mentioned the world quite a lot and for good reason, the Commonwealth is a much
more interesting place than the Capital Wasteland, it has a much broader range
of colours for one, with reds and blues around the place, but it also just
feels more like its source city. With a Bostonite able to tell me about
locations on the world map I had yet to discover, it just feels better overall.
Of course, while there are more colours being used, there are times when the
colours shift from a lot to just one, green and when it does you are in for
some bad times. Dynamic weather is an occurrence throughout the game, but the
radiation storms are perhaps the biggest threat, that you can do almost nothing
about. When you see the storm clouds rolling in, bright flashes of green
lightning will illuminate the sky, giving you some warning as to the
approaching threat. When you are outdoors, you will start to take radiation
damage and the closer you are to the storm, the stronger it will be, popping
into a building or sleeping will by pass it, but even when you are alone the
game will still provide a threat.
Of course,
no threat is bigger than the Deathclaw, I mean it is the name, your first
meeting will be just after you get your first Power Armour and even then it
will still take you a while to beat, finding these things in the wild is not a
common experience, but when you do, running is going to be your best bet. While
they are not to common up north, as you travel further south, you will start to
see them and when I came across a glowing Deathclaw, I knew I was in trouble,
so I just ran as fast as I could in the opposite direction, but there is even a
more frightening time to meet them and that is when you are in the Glowing Sea.
This is a place where there is nothing around, except giant pools of
radioactive waste, Deathclaws, Radscorpians and the source of the Radiation
Storms, entering here will requiring some serious planning, but while it is
very deadly for the unprepared it is also a place that is pretty amazing to
look at. The barren landscape, as well as the storms give it this other worldly
feel that is pretty special and also unique as no other part of the world looks
like it does.
The look of
Fallout 4 is one of immense detail, but the characters within the world look
like creepy marionettes and seeing the two against each other can be quite a
sight. As you explore you will find rusted out cars, broken buildings and even
downed airplanes, all these things are really well designed and you can see
details on them the more you look at them. The characters of the world are not
as lucky, there are some characters that have received far more attention than
others and they are usually tied to the main quest line, but the other
characters, the random people that live in Diamond City or on a farm somewhere
are a lot simpler in their look and actions. Super Mutants are some of the most
detailed of the enemy, but even then their looks are repeated quite a lot, you
will find their differences come from what they wear more than anything else.
Seeing the
same base design for the raiders is as common as having Dogmeat stopping in a
doorway, but with the variety of armour on display, they all provide a
different level of challenge. Perhaps the strangest letdown this time around,
visually, are the Vaults themselves, with Vault 111 being the smallest I can
ever recall seeing. Almost all the vaults have the same basic layout, but even
then they are also decayed in the same way, the vaults of games past seemed to
have more to vary them from each other. There are a lot more interior spaces
this time around as well, which gives you more chance to find cool gear, but
they usually result in either being home to raiders or ghouls, though still
being able to explore shops of various types is fun. What is not fun is the
clipping of a great range of things, wearing larger hats results in this odd
look when you get into your Power Armour, I have seen ghouls run through walls
and even seen sections of ground disappear when you look at them from a certain
angle. The game does a solid job of presenting a world that feels lived in, but
the moments when things don’t work, hurt it quite a lot.
Perhaps the
biggest change to the game and those of the team behind it, is that now your
player character is fully voiced, rather than selecting from a series of text
based answers, you can choose one of four options and the character will say
something based on that. The series takes a page from the Mass Effect book,
where it tries to convey a tone with the words on the screen, but it does not
always deliver with the execution of the system, sometimes you will select the Sarcasm
option, but the answer will be flirty, or you might elect to be a jerk but the
answer is more normal than desired. The system does work, it just does not come
across as fully fleshed out as it should have been, not knowing exactly what
the character will say is not the issue, it’s the disconnect between the tone
implied via text and the spoken words that break it. The denizens of the world
that you will interact with are also more fleshed out now than in games past,
there is a lot more variety of actors behind the speech as well as in the lines
they say. The standout there has to be the raiders and other bad guys, who will
have conversations between themselves if you are sneaking around and they can
be quite funny. The flip side is that there are so many times you can hear them
and other enemies proclaim they are going to kill you, or you better have good
loot and such.
The game
also features a host of radio stations, where you can turn on and hear songs
from before the war, straight away the biggest downside is that some of the
music is repeated from Fallout 3 and while for me I did not mind, as I enjoyed
the music, it would have been nice to get new music. The score that plays out
when you are in battle, or exploring something unknown is nice and fits the
games mood well, but it can repeat quite often. Perhaps from an audial point of
view, the most frustrating part is the DJ of Diamond City radio, to begin with
he is not really selling his skills but after you help him out he becomes more
assertive and sounds better, the problem though is he repeats things so often
and out of sequence they become a joke. Hearing him explain how the Vault Dweller,
i.e. You, helped him out is nice, but then after a song hearing him state that
a vault opened so people beware of the person that emerged, again You, is just
weird.
Fallout 4
is a game of staggering depth, there are countless ways for you to spend your
time in the Commonwealth and each of them is rewarding in their own way. The
base gameplay is more refined that in past games, but with the odd clipping
issue, it gets broken easily and the audio is on point from a speech point of
view, but misses a few steps with the music. If you are looking for a reason to
venture into this wasteland, you won’t be disappointed, but be sure to give it
some slack when it buckles under its own weight.
Thanks to Bethesda for supplying the game for review
Luke Henderson