Moto GP 15 - Maxi-Geek Review
For all the time I game, I have never really given much
stock to racing games based on real world competitions, not for any particular
reasons, just I never thought to which made my time with Moto GP 15 all the
sweeter, even with the odd sour patch.
After the game played a very nice intro video, I jumped into
the tutorial, simply because I needed to learn how to ride the bikes. You can
play with a variety of settings, for those like me starting out, the casual is
perfect, for the more advanced players. At first, I started racing around in
quick race mode, simply because I wanted to feel the need for speed, but it
seems that I was quick to think of myself as a rider, as I came last and then
again in the next race and the ones after that.
It seems that while Moto GP 15 is open to new players, it's not
as forgiving as you might hope, in fact it took me quite a few races, but I
eventually started learning the ropes and was able to move away from last to
almost last. Once I had the basics mastered, I decided it was time to try my
luck in the Moto GP itself. When I selected it, I was shown a great video, footage from races over the years, the riders in them and it lead up to the hype that is Moto GP, it was pretty cool and from there I was able to create my own rider, select my number
and country and then it was time to ride.
Before every track, in the career and the single races, a
nice video shows off the city that track is set in, the problem with this is
that each time you load up a track you see the same video for that track, even
worse is that the music is the same for each video and it's not the greatest of
music. Thankfully they can be skipped, which brings you one step closer to the
race itself. Before you start the race, you have the options to modify the bike
to settings better for the track and the conditions, you can also interact with
the engineer and once your pre-race preparations are taken care of, the race
can begin.
When you are on the track, with the variety of options at
your disposal, you will get a different racing experience, but for me the fun
was in trying to learn how to deal with the breaking system. As bikes are
different to cars the breaks need to be applied gently, but also on the bike
they can be applied on their own, meaning that slamming the front break down
will cause the bike to lurch forward, which is something that I discovered
early on. It is with this breaking system and the balance of the bike that will
challenge new comers the most, but the tracks will also challenge you.
Through my time in the career mode, I enjoyed the racing,
learning the track and working out how close to the corner I needed to be
before I applied the brakes or how fast I could go around the corner, how close
I could be to the edge. Each track I went to had me repeating this learning
process, but race after race I found myself getting better and better. I never achieved
a first place, but I did squeak in a third once, which had me smiling like I
had won. While I am not a great racer, the game does not punish me for that, it
is very forgiving on the easier difficulties and the harder ones less so, but
it does not work like Mario Kart, if you make it to first, you need to fight
for your position.
The one area that looked strange was the visuals, it's clear
when you get close ups of the digital form that Milestone know bikes and gear
really well, but not faces, they are generally flat with odd looks to them.
While not the most annoying thing, it does break the feeling of the game when
everything else is pretty spot on. The other visual blemish is that some
textures are really slow to load, which is saying something when the load times
are as long as they are.
The tracks are well detailed and when the weather changes
and the rain starts to come down, they really do look great, the bikes
themselves also shine when in the rain, literally. Trees and stands look good
enough when you are going slow, but as the game is meant to be played at speed,
this is not a really issue. The music is minimal, which is nice as the sound of
the bikes is the star in the audio department, they sound great and with a good
sound system or headphones. The voice work is a little wonky, but still
acceptable and the previously mentioned intro music is nice the first time, but
grates after a few listens.
Moto GP 15 is a game for fans of the sport and while there
is a nice easy mode for newcomers, in order to get the most from the game, you
will need to know what you are doing. The load times are long, but even the
simplest of races will take a while to complete, so they even out. Moto GP 15
is worthy of your time, if you like racing games.
Luke Henderson