Lego Batman 3 Beyond Gotham - Maxi-Geek Review
Since the very first Lego game, they have grown more and more
ambitious in both scale and presentation and now we are here with the latest in
the series, all the tricks that were learnt along the way have been used here.
The game starts out with a pretty standard Batman story, both Batman and Robin,
this time played by Tim Drake are chasing down Killer Croc through the sewers
of Gotham and it is here that we start to get a glimpse of things playing out
on a grander scale, both in Gotham and the universe.
Thankfully the story is pretty easy to follow along with,
which is saying something; with the massive cast of characters it could have
gotten quite complex, but thankfully it did not. Along with the DC characters,
the story plays out with a typical Lego feeling, adding in a lot of humor, even
with some of the traditionally darker characters. Brainiac has decided that
after years of collecting cities to add to his collection, they are no longer
appealing, so he is upgrading to planets. But in order to gain the power needed
to do so, he needs to capture a member of each of the lantern corps. He manages
to collect 6 of the 7 he needs, with only the Green Lantern remaining, so he
heads towards Earth in order to claim his final piece.
While this is going on, Lex Luthor, Joker, Cheetah, Firefly,
Killer Croc and Solomon Grundy have managed to make their way into the Watchtower
and incapacitated Martian Manhunter, but not before he was able to call in the
Justice League and this where things get good. You are now able to play as a
variety of characters including The Flash, Wonder Woman and Cyborg, each has
skills that make them great in a fight, but also talents that allow you to
solve puzzles and progress through the levels. Each of the characters also
shines in the cutscenes, Flash in particular kicks things up a notch when he is
around and it gets even funnier after a certain event.
Though as much fun as the characters are, witty banter
included the gameplay is still suffering from the same problems as all the
other Lego games, in that it is exactly like the other Lego games. In Lego
Batman 2, you had to go to portals to switch out costumes and abilities for
characters, which has been removed entirely here and in its place is a new
system that allows you to swap costumes on the fly once they have been
unlocked. Outside of this the game is still forcing players to destroy everything
in the space, in order to collect all those little studs or find hidden extras
and while I enjoy collecting items and goodies, knowing I need to come back
with a certain character in order to get a single item is very frustrating.
But it is not all in vain here, thankfully the team have put
a system in place that allows you to jump back into select portions of the
levels in order to claim that missing collectable. Outside of these two new
additions, the other major addition is the larger characters, something the
team was able to do with the last game they worked on. Having Solomon Grundy
around is pretty cool, but having him tower over Batman is even cooler. The
characters all feel like they have weight and presence in the world, with Flash
moving around fast and Superman and other flying characters controlling very
well. The problem with the game as a whole is that it feels like a step back
after Lego Batman 2 and the other Lego games since then.
You no longer have a large city to explore, in fact the only
time you are given a large open space to explore, this case a planet it’s quite
barren. The Watchtower serves as your main hub and contains lots of rooms and
hidden spaces to explore, it is fun to walk around and look at all that makes
up the Watchtower, but it is a shame that the open world from the last game has
been removed here. The locations that you do get to explore start of pretty
vanilla, sewers and space stations, but once you get back to earth you get to
explore London, Paris and Rome albeit in a slightly different look.
This is where I have always had an issue with the Lego
games, any object that is made from Lego can be destroyed or used to create
other things, it is the key part of Lego but the rest of the world is made up
of normal looking items. Floors are steel, rock walls and such they have always
distracted and made the world and games feel incomplete to me. However with
this title, you get to visit locations that are fully Lego, from the buildings
to the cars, street lights to regular water and I have to say, while it looks
pretty cool, I was longing for the regular look of past games. It is strange to
want something to change so much and when you get it, you want it to go back to
how it was.
The voice cast they have here is as great a cast as you
could possibly get, Troy Baker does a good job at portraying the capped
crusader but for me Travis Willingham and Charlie Schlatter are amazing as
Superman and the Flash. The entire voice cast is pretty incredible and there
are a few voices I would remove or swap but for the most part a solid effort
for the team. Conan O’Brien is a character that serves no purpose and has no
need to be in the game, Geoff Johns, Kevin Smith and alike all offer up insight
to that world, but again not really needed.
If you are looking for the best Lego Batman game you can
possibly imagine, you are not going to get it here. What is on offer here is a
good story, with almost every DC character (Condiment King) present and solid
Lego gameplay, but with the removal of the open world the game feels like it
has taken a few giant steps back, even with the gameplay improvements.
Thanks to Warner Bros Australia for supplying the game for review
Luke Henderson