Crytek explains why PC is important for Crysis 3, and why THEIR bow is contextually sound
Crysis 2 shipped with DirectX 11 support, although a patch was applied to the game after release. That patch included many graphical updates that, when taken together, allowed the game to show the sort of graphical fidelity we expect from a Crytek game after the first Crysis pushed our computers so hard. I sat down with Rasmus Hoejengaard, the director of creative development at Crytek, and asked if not having that content at launch was a missed opportunity.
Luke Henderson