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UFC 4 announced coming next month

Out of nowhere, EA Sports has revealed that UFC 4 is happening and is coming on August 14, which is just over a month away. The game is coming Xbox One and PlayStation 4, check out the reveal trailer below.

Featuring an all-new unified progression system, overhauled takedown and ground mechanics, more fluid clinch-to-strike combinations and the chance to experience the origins of combat sports in all-new environments, UFC 4 delivers the most polished mixed martial arts experience to date.

“EA SPORTS UFC 4 is the best fighting game ever made,” UFC President Dana White said. “Fans can play in the top arenas, as well as in Backyard and Kumite environments. This game allows you to play with some of the top athletes in UFC history, plus legends like Bruce Lee and boxing champions Anthony Joshua and Tyson Fury. It’s crazy how good this game is.”

“I am the face of the new wave of UFC fighters, so it feels right to represent the sport on this new generation UFC game,” said UFC middleweight champion Israel Adesanya. “I look forward to my fans playing as me as much as I have enjoyed playing as myself.”

“UFC 4 is the most authentic MMA game ever,” said Brian Hayes, Creative Director, EA SPORTS UFC. “We’ve created a visceral fighting experience that allows players to create their own UFC legacy with Create a Fighter, explore the origins of MMA through our new fighting grounds and be in full control of every strike and takedown with our overhauled core gameplay mechanics.”

"MMA is more than about the belt. It’s about who you are as a person and the determination that drives a fighter to go from unknown to selling out arenas all over the world,” said UFC welterweight Jorge Masvidal. “I grew up backyard fighting so it’s exciting for me to see that style of fighting come to UFC 4 where players can bring out their Gamebred mentality.”

In gameplay, fluid clinch-to-strike combinations offer more responsive and authentic stand-up gameplay experiences, while overhauled takedown and ground mechanics deliver more control in those key phases of the fight.

Additionally, an overhaul to Career Mode introduces a brand-new way to develop fighter backstories and offers an in-depth evolution process for the duration of the fighter’s career. The new fighter evolution feature lets players dictate a fighter’s skillset, as every punch thrown, or every takedown executed builds fighters up in that specific discipline.

Fluid clinch control brings RPM into the art of the ‘clinch’, adding a key element of strategy to the striking system. RPM Tech drives a takedown overhaul, with a slew of new takedown animations, driven by player control and fighter attributes. A new submission system was built to offer a simplified player experience, with more ways to transition into submission attempts, accelerate a finish, or deploy high-impact slams to escape them.