The veil has been lifted on the accessibility options for Dragon Age: The Veilguard

The veil has been lifted on the accessibility options for Dragon Age: The Veilguard

As the release date for Dragon Age: The Veilguard draws ever closer, the team at Bioware have released more new details for the game, including the difficulty options and more.

Game Difficulty

There are six different options for players to choose from here. This is the list

  • Storyteller

    • Here for the story.

  • Keeper

    • A balanced combat experience that emphasizes party composition and equipment choices over reaction times.

  • Adventurer

    • A balanced experience that places equal emphasis on combat, party composition, and equipment choices.

  • Underdog

    • Here to be pushed to the limit, requiring strategic planning and tactical decisions.

  • Nightmare

    • Overwhelming battles that give no quarter. Requires a mastery of combat, equipment, skills, and game mechanics to survive.

    • Selecting Nightmare cannot be undone without starting a new playthrough.

  • Unbound

    • Customise all settings.

While five of those settings are preset to have things at certain levels and the Unbound being for those that want to tweak it all, the game will also let you customise further. An example can be around the parry timing, so if you want a hard boss fight, but you just need more time for parry’s, you can modify that setting.

More details on the settings available can be found here, but for the remaining options fall into the usual buckets, but here is the full list:

Audio

  • 3D Audio

  • Accessibility SFX

  • Glint Ping SFX

  • Mono Audio

  • Speaker Type

  • Volume Sliders

Controls

  • Ability Wheel Controller Activation (Hold or Tap)

  • Disable UI Hold Inputs

  • Input Remapping

  • Invert Axis (X & Y available)

  • Swap Left & Right Sticks

  • Stick Deadzones

  • Trigger Deadzones

  • Vertical & Horizontal Sensitivity

  • Vibration Intensity

Gameplay

Combat

  • Aim Assist 

  • Aim Snap 

  • Combat Timing

  • Enemy Aggression 

  • Enemy Damage

  • Enemy Health 

  • Enemy Resistances 

  • Enemy Vulnerability 

  • Prevent Death

Exploration

  • Frequent Auto-Saving

  • Library (Codex, Glossary, Missives)

  • Object Glint Distance

  • Object Glint Visibility

  • Objective Marker Visibility

  • Pause at any time

  • Waypoint Visibility

  • World & Local Maps available at all times

Visual / UI

  • Camera Shake

  • Depth of Field

  • Full-screen Colourblind Filters

  • Hide-able HUD Elements

    • Abilities

    • Damage Numbers

    • Hints

    • Mini Map

    • Objective Tracker

    • Player Health

    • Tutorials

  • Low Health Screen Effect

  • Motion Blur

  • Persist Dot Option

  • Ranged & Melee Threat Indicators

  • Subtitle Advanced Options

    • Background Opacity

    • Speaker Names

    • Speaker Name Colour

    • Subtitle Size

  • UI Text Size

  • Vignette