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The Forgotten Franchises of Nintendo

Recently, I started to think about old games, specifically how some of them will get another shot at life after a few years away and it made me think about all those series that have not had that.

To be clear when I say another shot at life, I don’t mean via a remaster or a remake, but rather a from the ground up, original entry in that series. A prime example is F-Zero, that series saw a number of games released over the first 14 years of its life, with F-Zero: GP Legend being the last one to release in the West. But then it went 19 years before it got a new game, or really any game.

So with that in mind, I wanted to have a look through the big publishers to see what series they are leaving behind. There are a few conditions for this list:

  1. There must be at least 2 games in the series, so one off releases are not included.

  2. There must be at least 2 console generations between the last game and now, so if a game was released on PlayStation 4, but there is no entry on PlayStation 5, that does not count. The exception will be for games that released very early within the previous generation.

  3. We are not including Game of the Year, Deluxe, Complete or any other word used to describe a re-issue of the game with DLC or other extra content.

  4. Finally, remakes and remasters do not count, they must be original. If a game has had a remaster or remake released, the series will still be included, as it is not a new game.

So, with that said and done, let us take a look at Nintendo and of course, we have box art for the games in the mix, so you can enjoy looking at them.


Mario Baseball

First Release: November 2005 | Last Release: August 2008 | Total Number of Games Released: 2

Mario has been no stranger to sports games, the Golf and Tennis games have been the most frequent, but he and his friends have dabbled in other sports from time to time, such with the Mario Baseball series. In a unique release, the first game did release in Australia, but the Wii sequel never did, at least until the Wii U started offering downloads of Wii games.

While the games offered up a large roster of players, 32 int he first and 41 in the sequel, what made them special was that each character had chemistry with the rest. If your chemistry was high with a character, they would perform better on the field, giving you a reason to grow it. The sequel did add more stadiums to play on and a night setting, with some stadiums only working in the day or night. The Nintendo 3DS sports game Mario Sports Superstars did have a baseball game included, but it was not as robust as these entries. In 1992 Nintendo bought a USA baseball team in the Seattle Mariners, but sold their controlling share in 2016, they still own 10%.


Nintendogs

First Release: September 2005 | Last Release: March 2011 | Total Number of Games Released: 9

The Nintendo DS introduced a lot of people to the idea of gaming, and there were a number of series that people connected to, but Nintendogs were perhaps the biggest one. The general idea was that you would adopt a dog and then care for it, take it on walks and even talk to it.

The original series ended up with 4 releases and 19 breeds of dogs for players to obtain and train, but unlike Tamagotchi, these puppies never grew up or died, so it was great for kids. The sequel Nintendogs + Cats had 27 breeds of dogs, and of course 3 types of cats and just like real furballs, the kittens would occasionally bring you a gift. The 3DS games also made use of StreetPass, which would result in obtaining gifts from players you passed who had the game. The series combined sold almost 28 million copies, which is nothing to bark at.


DK: Series

First Release: March 2005 | Last Release: November 2007 | Total Number of Games Released: 2

After Rare were picked up by Microsoft, Donkey Kong had no more country to explore, but you can’t keep a good ape down and as such, we got the DK series, a pair of games that had you controlling both arms of DK and friends.

The goal of both games was simple, using L and R, you would control the corresponding arm and have to climb up to the top of the stage, the DS release of course stretched the action over the two screens. While climbing up was the core, there were some stages that had you climbing across and once you were on the boards, DK or whomever you were controlling, would spin around, meaning you had to time your grabs carefully. The sequel game had a richer story than the first and for some reason also included a sentient space banana.


Kid Icarus

First Release: December 1986 | Last Release: March 2012 | Total Number of Games Released: 3

After success with Mario and Donkey Kong, Nintendo spread their wings, pun intended and came up with Kid Icarus, a game that shares much of its DNA with the Metroid series, but drops aliens for a special take on the Greek mythology. The series had two games early on, one for the NES and the sequel for GameBoy, but it would be 21 years until the third entry arrived.

For many folks, Kid Icarus will be known as a fighter in Super Smash Bros. Brawl or as a character from the Captain N: The Game Master tv series. Back to the games, gameplay wise the original two were more like Metroid, but with a little Legend of Zelda thrown inf or good measure, but the 3rd entry was a great departure. 2012’s Uprising was directed by Masahiro Sakurai, creator of Kirby and Super Smash Bros and was more akin to an old rails shooter at times, with a little land based action thrown in, people liked it but often found it hard to play, it even launched with a special stand to help you play the game. While a Wii game was rumoured, outside of Smash Bros, we have not seen Pit in a while, making him more of a myth at this stage.


1080° Snowboarding

First Release: October 1998 | Last Release: November 2003 | Total Number of Games Released: 2

1080 Snowboarding for the Nintendo 64 was unique, as it was a game based on a real world sport and part of their Nintendo Sports series, the Gamecube sequel was slightly more interesting as it was developed by the American branch of Nintendo. Both games let you race, do trick runs, time trials and in the sequel gate challenges.

Both games had a small roster of playable characters, with each one being best at a different discipline and while the sequel had more courses, its addition of the avalanche mechanic gave it more of a challenge. The problem the second game had was that it released around 2 months after SSX 3, which offered a literal mountain to explore and characters that were customisable. While the 1080 series has its fans, it never really gained mainstream appeal, which has kept it from making a comeback.


EarthBound

First Release: June 1995 | Last Release: June 2015 | Total Number of Games Released: 3

The Mother series, or as we know it in the west Earthbound is a bit of a weird one. The original Famicom game released in English officially on the Wii U, not the NES and prior to that, the only game we had was the SNES entry, which was game number two. Nintendo have not released the third game outside of Japan.

EarthBound, celebrated as a classic in the video game world, consistently appears on numerous top-ten lists. Despite the lack of ongoing official support for the series, the EarthBound fan community has come together online, rallying for additional releases through petitions and fan art. Sadly for many players the series is more known for its appearance in the Super Smash Bros series of games and while players ask for the 3rd entry to get an official release, that appears unlikely to happen.


Golden Sun

First Release: August 2001 | Last Release: October 2010 | Total Number of Games Released: 3

When not being forced to make Mario Golf or Mario Tennis, developer Camelot was allowed to make a trilogy of RPGs in Golden Sun. I remember getting a GameBoy Advance at Christmas and then spent the next week living in the chair by the window and playing through the original release.

The big addition for the series was that of the Djinn, creatures that have unique abilities that you can use in battle or outside in the world. You were not awarded Djinn, you had to either find them and tame them, or find them and defeat them in battle. Once you were able to use them you could summon massive creatures with your Djinns power, the more you had of a single type the stronger your summon would be. Sadly the series never really made it easy for new players to come on board and as the series progressed, less games were sold.


Wario Land

First Release: January 1994 | Last Release: July 2008 | Total Number of Games Released: 8

Making his debut in a Mario game as a antagonist, Wario has since become a beloved character for Nintendo and while they seem content to leave him to micro games, for a long time he was the star of his own platforming series. The only game most people will have never played is the Virtual Boy release, given the lack of them available, but the other games all did well.

The games usually revolved around Wario trying to get rich by collecting bags of money as he went about discovering even bigger treasures. Wario also was basically immortal for a long time, instead of taking damage when hit he dropped coins. Unlike Mario, Wario never had power ups in the traditional sense, but touching things and enemies often resulted in some bizarre effects, the later games leant into that more. There was a Gamecube and a DS game, which are spin-offs from these games, but not considered part of the series.


Adventures of Lolo

First Release: April 1985 | Last Release: November 1995 | Total Number of Games Released: 6

The Lolo series of games, known as Eggerland in Japan, is a personal favourite of mine, it actually released first on MSX and even had some later entries on PC, but the NES/Famicom releases are the ones people know. In a strange twist the games made for Japan and the USA are different and neither country got the others, but Europe and Australia got both.

The series is a puzzle one, requiring players to clear rooms in order to progress, usually up a tower where Lala, the pink character waits having been kidnapped by King Egger. Lolo can push blocks around, pick up power ups and that is about it, the puzzle comes from learning what each enemy can do and how you can claim all the hearts on each stage, which triggers a chest to open, which upon claiming of the contents lets you progress to the next stage. Just be warned, Medusa are easy to lose track of and in turn one of your precious lives.


Nintendo Wars

First Release: August 1988 | Last Release: February 2008 | Total Number of Games Released: 11

While those of us outside of Japan know the series as Advance Wars, due to it getting its western debut on the GameBoy Advance, the series begin on the Famicom back in 1988. Between the debut and the first GBA entry there have been 6 games that were only available in Japan.

The series consists of players engaging in battles with an opposing team, you can win by either wiping out your enemy or conquering their base. If you engage in battles, the terrain that you fight on has an impact to your battle, alongside the units engaging, sending a squad of infantry up against tanks will never work in your favour. The series took a special life of its own when the Advance Wars series released, as they started to give each army a leader and support characters. While the GBA games are beloved the DS entries are less enjoyed, but are still worth playing.


Battalion Wars

First Release: February 2006 | Last Release: March 2008 | Total Number of Games Released: 2

While one can argue that the Battalion Wars series is part of the greater Nintendo wars series above, I say otherwise. While the previous series is turn based, these are real-time and thus require a different mindset to enjoy, but they are enjoyable.

Many of the mechanics from the turn based games appear here, like the different unit types, capturing of bases, but you can take control over a single unit at anytime. While you can control units here, you can also command many at once, which gave players options and ensure that you had to be aware of the full scale of the battlefield at all times. The first game had three types of units, the sequel had a forth in Naval and it offered up multiplayer as well, both competitive and cooperative. Interestingly a medieval themed spin-off called Knight Wars was in development for the Wii, but it never made it into full production.


Punch-Out‼

First Release: February 1984 | Last Release: August 2009 | Total Number of Games Released: 9

In 1984 Nintendo released Punch Out, a game that put players into the place of a nameless fighter in order to fight and become the number 1 boxer in the world, that release did ok, but it wouldn’t be until 1987 with the NES that the series really found its footing and yes that was a boxing pun.

The series was very popular in the late 80s and early 90s and it had 8 of its 9 titles release in that time, including one for the Game and Watch. After the Super Nintendo release in 1994, the series would be absent from Nintendo platforms until the Wii release in 2009, which in Australia was exclusive to JB HiFi. Development for the last game was done by Next Level Games, who had proven their worth with the Mario Strikers series and would go on to make some Luigi’s Mansion titles. What is funny is that for many Nintendo fans, Little Mac who debuted in the NES release, is more well known as a fighter in the latter Super Smash Bros titles.


Wave Race

First Release: July 1992 | Last Release: May 2002 | Total Number of Games Released: 3

For many the Wave Race series is two games, but that is because a great number of players simply don’t know that the series began on the GameBoy and while the Nintendo 64 entry is the one people know well, for my money the GameCube release is the best one in the series.

While the GameBoy release may have started the series, in terms of content it is very light, as it has only two modes and 8 tracks and that is it. The Nintendo 64 release offers up 9 courses and multiple modes, but added in players that could be chosen, with each have different stats to make things interesting. The CPU characters would become smarter the more you progressed in the game, ideally keeping you on edge as you attempted to win in each race. The final release ended up with 19 courses and gave players customisation options for the characters, however that didn’t impact gameplay. Of course, the biggest addition to the GameCube release was that of the weather, as can impact how choppy the water would be.


Pokémon Stadium

First Release: March 2000 | Last Release: April 2001 | Total Number of Games Released: 2

There really isn’t much we can say about the two Pokémon Stadium titles, they are games where you could import your Pokémon from the GameBoy games and then battle them on your tv. The first game made use of the first three titles Red, Blue and Yellow and the second game added support for Gold, Silver and Crystal.

Unlike the games that you could import from, there was no grand adventure to undertake here, rather you would enter cups and battle your opponent using the team of Pokemon that you had collected. Both games also let you battle the gym leaders from the respective series in order to win badges again, these didn’t impart anything back to your GameBoy progress, but was a fun way to play the game. Both games had mini-games you could enjoy outside of battles and if you didn’t own any compatible game, you could build a team of rented Pokémon.


Wrecking Crew

First Release: July 1984 | Last Release: May 1998 | Total Number of Games Released: 3

Another game series that began its life as an arcade game, Wrecking Crew for those outside of Japan only had one release on the NES, which was then repackaged 14 years later alongside all new content in the Super Nintendo title Wrecking Crew 98, which only just got a Western release via the Switch’s online membership program.

The original game was simple, you had to break down all obstacles on a construction site. Smashing things randomly was not going to get you a win though as it was designed to have things destroyed in a certain levels. Destructible objects include ladders, columns, bombs and blocks. To make things more complicated, various enemies will trouble Mario as he progresses including fireballs, wrenches, the Eggplant Man and a foreman named Spike. The sequel had the same basic premise, but also required players to destroy more than the other player.


Excite

First Release: November 1984 | Last Release: February 2010 | Total Number of Games Released: 6

The Excite series was Nintendo’s first foray into racing games and Excitebike was a popular release, but on the NES and the arcade release. While a Japan only Super Nintendo release happened in 1997, for those outside of Japan, we wouldn’t see the series again until 2000 when it hit Nintendo 64.

While the core of Excitebike 64 was the same, racing on tracks to claim first place, the switch to 3D confused a lot of folks, but still sold well. The Wii launch game Excite Truck though, that was something different, as it made use of the Wii’s motion controller. Players were basically just holding on and hoping to finish a race, as the game was very fast and you had to score a certain number of stars in order to have a successful run. Excite Bots Trick Racing took that basic idea but used robotic animals as cars, letting you take advantage of their animal inspiration to claim first place, the game neve released in Australia. The last game we got was World Rally via Wii Ware and took the series back to the more traditional gameplay.


Pilotwings

First Release: January 1993 | Last Release: March 2011 | Total Number of Games Released: 3

After the success of F-Zero and its use of the Mode-7 tech, Nintendo released a number of games that used it, as did many other developers, but the slowest game was Pilotwings. The series as a whole lets you fly a collection of aerial vehicles, some are common like a plane or glider, others like the rocket belt are fanciful.

Both the Super Nintendo original and the Nintendo 64 follow up were fairly similar, one just had an extra dimension of game to enjoy, but you selected your aerial transport, completed the challenge it required and then tried to land on the target. The 3DS entry kept a similar challenge based design, but added a lot more challenges for all the flying types and also included a free flight mode, letting players just take to the skies when they wanted. For those going for challenges, 2 stars were needed to progress, but getting 3 stars on each challenge required some fancy flying.


Fossil Fighters

First Release: September 2009 | Last Release: May 2015 | Total Number of Games Released: 3

Perhaps one of the lesser known series from Nintendo, Fossil Fighters required players to find fossils of prehistoric creatures and then revive them using elemental energy. The head fossil would determine the creature you were getting, but the remaining three parts, body, arms and legs, would determine the bonuses it would get.

The major changes across the series were the types of fossils you could find and the locations, but the core of the game was the same. There were stories in each that would take you around the games world, which gave you a chance to discover more fossils, but for me the best part of the game was using the Nintendo DS and 3DS touch screen, in order to dig out the fossil from the surrounding rock. Battles with your revived creatures took place on a rotating basis, meaning the one at the front was being used in battle, but you could rotate it out for one of the other two, the final game removed that requirement and gave control of the two side creatures over to the CPU.


Pokémon Pinball

First Release: July 1999 | Last Release: November 2003 | Total Number of Games Released: 2

It is Pokémon themed pinball, there really isn’t much more I can say about the two games. The first game had two tables, one red themed and the other blue, which like the mainline games offered up different Pokémon to catch. While the goal of any pinball game is to get a high score, here you had to catch Pokémon at the same time.

The second game to release basically replicated the game, except replaced the boards with ones themed to Ruby and Sapphire and replaced the original 151 Pokémon with ones from the new generation. Across the two games there were more than 350 Pokémon to catch and as you had to trigger the catch sequences and then be successful in hitting all the required locations on each board to actually catch it, it did take players quite a while to complete the Pokédex in each game.


Another Code

First Release: September 2005 | Last Release: June 2009 | Total Number of Games Released: 2

I know it might feel a little cheap to include this series here, given that a remake of both games were released at the start of 2024 for the Switch, but that is the rule, remakes do not count. While the first game released in most regions, the sequel on the Wii never went to North America, which was a bit of a common trend for Wii Games.

Both titles had players exploring locations that were the star around a story, in which the protagonist Ashley Robbins was caught up in. The DS game had players using the touch screen in order to move around and solve the various puzzles that got in the way. The sequel on Wii did mostly the same, but it replaced the touch screen with the Wii remote pointer and had you interacting with the world. Both games were somewhat successful, but became more cult hits than successful at retail, which may explain the lack of a new entry.


Donkey Konga

First Release: October 2004 | Last Release: March 2005 | Total Number of Games Released: 3

Nintendo have always surprised gamers, but no game perhaps did it best as Donkey Konga, a rhythm game that required players to use a pair of bongos in order to slap, smash and clap along to the music. The first game was the only one that released in Australia, the sequel released in most regions and the final game never left Japan.

Across the three games there were almost 120 songs released, with many songs falling into the pop category, except for the 3rd game, which included a number of Famicom songs. While the entire point is to play the game with the bongo controller, you can use a standard GameCube controller, but it was not as fun. No the only real way to play is with the drums, so you can slap one side, both sides or clap above it, just know that if you played to many songs in a row, you would end up with some very sore hands by the end.


Pokémon Ranger

First Release: December 2006 | Last Release: November 2010 | Total Number of Games Released: 3

Instead of catching them all, the Ranger series of games is more about protecting them all. Across the Pokémon Ranger series, players step into the shoes of a Pokémon Ranger, operating under the Ranger Union's guidance. Their primary tool, the Capture Styler, is not just for capturing Pokémon; it's also for forging bonds with them.

These Pokémon allies are then instrumental in overcoming various challenges, including capturing other Pokémon and removing hindrances. As players embark on Ranger Missions—directives received from either a Ranger Base or the Ranger Union—they often cross paths with individuals who exploit Pokémon for nefarious purposes. The narrative arc culminates with the player thwarting the schemes of a malevolent organization, ensuring the safety and well-being of the Pokémon world. The series also got a movie, tv series and manga as well, making it quite the successful spin-off.


StarTropics

First Release: August 1992 | Last Release: March 1994 | Total Number of Games Released: 2

StarTropics was made by Nintendo, but is one of those rare series that never released in Japan, with the first entry launching in the rest of the world and the sequel being a North America exclusive. The second game was also the second last game ever released for the NES, making it even more special.

The games played a lot like The Legend of Zelda games from the NES, with players exploring a large overworld and venturing into dungeons. The first game gave players a decent range of weapons in which to use in their adventure, but the second game dropped those and instead gave players a psychic ability. The other major difference between the two games, the first has you island hoping, but the second has you hopping across time. As of the writing of this the first game is available in the NES App for Nintendo Switch Online, but the sequel is not.


Steel Diver

First Release: May 2011 | Last Release: February 2014 | Total Number of Games Released: 2

What first started out life as a DS tech demo, just more proof Nintendo never discards any idea, Steel Diver was one of the launch games of the 3DS and its big hook was using the touch screen to control your sub, taking down targets on the surface of the water and those below the waves.

The sequel isn’t really a sequel, as much as it was a free-to-start multiplayer version of Steel Diver, don’t misunderstand it is not the same game, but it had a much larger reliance on multiplayer. The main mode was a 4v4 team battle, where you had to work together in order to take down the opposing team. Winning would see your rank increase, which would then give you more options for your sub to be upgraded with. The game did offer single player missions as well and a lot to unlock, giving players a lot to dive into. Both games were received just ok, people enjoyed what was on offer, but the touch based controls turned many folks away.


Pokémon Mystery Dungeon

First Release: September 2006 | Last Release: February 2016 | Total Number of Games Released: 8

While each title boasts unique features, the core gameplay elements remain consistent. Players take on the role of a Pokémon, once human, discovered by their Pokémon partner at the game's outset. A personality test conducted before the game begins determines which Pokémon the player embodies.

Gameplay is based on a classic roguelike game, with the player navigating the randomly generated dungeon with their Pokémon team. Movement and actions are turn-based; the player can use basic attacks, Pokémon moves, and items. The game starts with one partner Pokémon, but the player can recruit other Pokémon that they meet in the dungeon into their team soon after the first mission. The series saw a number of releases, with all but one available here, the one that wasn’t released in Australia was actually a trio of games that were Japan WiiWare exclusive.


Hotel Dusk

First Release: February 2007 | Last Release: September 2010 | Total Number of Games Released: 2

One of the rare series that required users to turn their Nintendo DS to the side to play, Hotel Dusk: Room 215 and its sequel put players in the shoes of Kyle Hyde, a former N.Y.P.D detective. The first game has you attempting to discover what happened to your former partner, while the sequel delves into Kyles past.

As the main character is a former police detective, the bulk of the games revolve around talking to people to discover things, but when you are not doing that, you need to solve puzzles. The games were in even rarer company, requiring players to close the DS to complete a puzzle, which only very few games ever did. While the first game did get received well, the sequel was not as beloved and it also never released in North America. A fun fact for the series, they are set within the same world as the Another Code games from up above, something that was slightly expanded upon in the remakes of those games in early 2024.


Battle Clash

First Release: February 1993 | Last Release: May 1994 | Total Number of Games Released: 2

If you ask people to tell you a game made by Intelligent Systems, then Fire Emblem is going to be their go to answer and after that it is either Paper Mario or Nintendo Wars, Battle Clash is unlikely to be included. The series was made to take advantage of the Super Scope and let players enjoy shoot at their tv screens.

Both games have players take control of mechs called Standing Tanks, so your view point is from the cockpit and you shoot at the enemies ahead of you. The first game was considered to easy by many, but upon finishing the game, you are given a code that when entered, unlocked new difficulties, plus for a real challenge there was a time trial mode. The sequel had much the same, but also included Battle, Training, and Combat multiplayer options. Both games were received well enough, but people were just not into what they were offering.


Sin and Punishment

First Release: September 2007 | Last Release: May 2010 | Total Number of Games Released: 2

Sin and Punishment is a rail shooter video game co-developed by Treasure and Nintendo for the Nintendo 64, and released in Japan in 2000, it never got an official release outside of Japan until 2007, when it was added to the Wii’s Virtual Console service.

The first game was one of the few Nintendo 64 games to use the left side of the controller over the standard right side, so d-pad over buttons, but that did not deter fans. The sequel was set many years after the first game, Star Successor focuses on Isa Jo, the son of Saki and Airan from the first game, and a mysterious young woman named Kachi. While the original game featured English voice acting in both the Japanese and English versions, the sequel has Japanese voice acting for the Japanese version, as well as the option to switch between Japanese and English voice acting in the non-Japanese versions.


Puzzle League

First Release: November 1996 | Last Release: June 2007 | Total Number of Games Released: 5

In Japan the series is know as Panel de Pon, but for use it was first released as Tetris Attack, but after that the second game was Pokémon Puzzle League and the name stuck around. The series has almost been included in as many compilation releases, as it has had new games.

In each game in the series, square blocks (or panels) of various colours are stacked in a well. The blocks align to an invisible grid, such that the blocks occupy distinct rows and columns. In most game modes, new blocks appear at the bottom of the stack, slowly pushing the stack upward. The player typically loses the game when any column of blocks touches the top of the well. For many players the series is best known for the Pokémon releases, with the Nintendo 64 game being a special call out. In a weird twist that release was built of the cancelled Nintendo 64 Panel do Pon game, which itself then got revived by Nintendo Software Technology for the Japan exclusive Nintendo Puzzle Collection compilation.


Rhythm Paradise

First Release: June 2009 | Last Release: September 2012 | Total Number of Games Released: 3

While there are four games in the series, the first one was Japan exclusive, but that didn’t stop people from importing it. Across the games, the goal is simple, press, shake or tap in time with the beat in order to make music and clear the mini games.

The second entry released in Australia as Rhythm Heaven, but then the following releases changed to Rhythm Paradise, no reason was ever really given for that. While the core of the series has remained the same, each version has evolved things ever so slightly, the Wii release had players pressing two buttons down at once in order to complete the challenges and it included multiplayer. While the last game included remixes of entries from previous games, including the Game Boy Advance release we never got, it also included a whole lot of new content as well. It was also the only game in the series to offer up a story mode, not that it really needed it.


Dillon Series

First Release: February 2012 | Last Release: April 2018 | Total Number of Games Released: 3

One of the rare digital only series from Nintendo, Dillion was the star of three games and they were all based around the tower defence genre of games. The first two games were also unique as they were set in some western location, which is still not a common setting for many videogames.

The goal of the games is to defend the town you are in from the invading Grocks, during the day you can build towers and other defences and then at night you have to defeat the Grocks and other enemies they bring in with them. While the first two games did ok, the third game caught peoples attention as they shifted away from the common western theme and embraced a more Mad-Max style and upped the challenge of the tower defence sections. While not games for me, the series has its fans and with the developer Vanpool closing in 2023, the series might not be rolling our way anytime soon.


Given the length of time that Nintendo has been making games, this list of titles is the biggest in the series and while many games are available to play via the Nintendo Switch Online apps, they are not new entries.

Did we miss any series from the company, if so let us know in the comments below.