Star Wars Outlaws deals out new content and a big update
Ubisoft have released a new content update for Star Wars Outlaws and a big update for the game. The new content is included within the Season Pass and will put players into the world of gambling far more than the base game, along side the familiar Lando Calrissian, plus the game is finally on Steam. Check out the launch trailer for Wild Card below.
The story pack will be accessible after the Gunsmith and The High Roller quests from the base game are completed. To start Wild Card, players should interact with the holotable inside the Trailblazer, and let the adventure begin.
The Star Wars Outlaws: Wild Card story pack will be automatically accessible to Season Pass owners, and can be purchased separately. When Wild Card is released, Season Pass owners will also get the Hunter's Legacy Bundle and the Cartel Ronin Bundle with additional outfits for Kay and Nix, plus cosmetics for Kay's speeder and her ship, the Trailblazer.
While the Wild Card DLC requires a purchase, a big 1.4 update has been released for the game and one of the big updates is to the games stealth, among much more. The below video will give you a breakdown of some of the bigger changes, below it will be the complete list of updates.
The update will be differing sizes, depending on your platform, here are those details:
PlayStation®5: 7.44 GB (version 01.004.000)
Xbox Series X|S: 10.18 GB (version 1.0.4.0)
PC: 8.83 GB (version 1.0.4.0)
Each patch always has a few items that the team want you to really know about, these are the highlights for the 1.4 update.
Notable updates to stealth and combat that allow players greater choice, including using stealth or reaching for their blaster, even in syndicate territories in cities.
Enemy AI and detection improvements, with players being notified when they're being detected and can choose to escalate or change tactics to remain in stealth.
Enemy weak points have been added to reward strategic gameplay, which if targeted can trigger explosions or cause enemies to die in spectacular new ways.
Re-tuned Kay's blaster and pickup weapons to improve the combat experience, including being able to carry two handed weapons in more situations.
Facial expressions and animations in dialogue scenes have been improved, the option to toggle off the cinematic lens during gameplay has been added, and the visibility of distant lights has been improved.
A new clean lens has been added in the Photo mode.
Now for the remaining updates. There are also some quest specific fixes, but we won’t show those here for spoiler reasons, but you can find them here and now the list:
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Description tFixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
Improved AI speeder usage
Improved enemy detection
Improved enemy tactical decision-making in combat to encourage more active management of their positioning
Decreased enemy damage per shot while increasing the damage cadence increase over time
Improved detection signs and feedback of cameras
Player state (crouched, standing) is now kept after traversal actions
Fixed an issue where only one NPC would be alerted when whistling
Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
Enabled the use of combat in parts of syndicate districts
Added weak points to various enemies
Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
Updated weapon damage values for Kay for all weapons
Increased headshot damage when hitting enemies
Improved blaster module usage (Ion and Power)
Removed player blast damage from the Power module
Added enemy stagger to explosions
Added body part-specific death animations to improve combat satisfaction
Improved NPC cover usage during combat
Fixed an issue where Kay would put away the holotracker when crouching
Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
Adjusted jumping to give more control in the air of where you will landext goes here
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Added visual indication of when an NPC starts detecting the player
Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
Added icons to environmental objects that require unlockable abilities
Improved Nix quick action icon by highlighting button when having an active target
Made it clearer whether a takedown could trigger combat
Added NPC tags above their heads (works with existing colorblindness settings)
White - Neutral
Orange - Aware
Red - In Combat
Adjusted Adrenaline Rush cost based on difficulty
Story mode - 100% (unchanged)
Normal - 110%
Challenging/Hard -150%
Improved wanted system messaging and display
Fixed an issue where some gear effect icons were not showing correctly
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Improved enemy dialogue when they are going in and out of cover
Fixed an issue where sound wouldn't play through the DualSense controller on PS5
Fixed an issue where arcade games would be missing music after starting a new game
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IteAdded facial animations to gameplay dialogue scenes and vendors
Improved animations and visuals of some dialogue scenes
Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stationsm description
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Improved camera when shooting, aiming down sights, and moving aim
Improved cover camera, including the ability to manually shoulder swap when aiming
Improved the camera by showcasing a better view of each shop when interacting with a vendor
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Fixed an issue with destructible flora
Fixed an issue where the visual effects created by waterfalls were broken
Increased the distance at which lights can be seen in the world
Improved the visuals of some grass textures and mud, especially at distance
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Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
Added a new 'strong' aim assist setting
Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
Added setting to change how large and clear the effect showing the security camera detection area is
Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
Faster menu narration, settings now go up to 400% speed.
Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
'Fill screen' is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
'Remove all' hold input for map markers added to 'change holds to presses' setting
Descriptions of accessibility settings reworded for improved clarity
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Fixed an issue where destroying a ship by ramming it would not count towards the 'Never tell me the odds' trophy/achievement
Fixed an issue where the 'Shoot First' achievement/trophy and 'The Better' ability could not be unlocked at the same time
Fixed an issue where defeating Death Troopers during certain missions would not count towards the 'Defying Death' Ubisoft Connect Challenge