skate. delivers another episode of The Board Room
Electronic Arts and studio Full Circle have released the second episode of the Board Room series, which gives views a much deeper dive into the world of skate. than just what any random gameplay vide would do. Thankfully they also have one of those as well, which you can check out below.
As for the actual episode, which does include the above video, that is further down, but these are the highlights that the developers covered in Episode 2:
We’re re-factoring or rebuilding the foundation of skate.’s gameplay systems with new technology to not only ensure skate. feels like skate., but to go beyond where we were before.
We’re innovating and improving all areas of tricks: fliptricks, grinds/slides, powerslides/reverts and lip tricks, to name a few.
The team is also focused on what players can do off the board to create more possibilities, agency and fun.
Our motion capture process has evolved and improved a lot since Skate 3, there is so much more data, and we are seeing so much more style come through in-game.
We’re giving you more control over your board and all the possibilities that come with it.
The early development pre-pre-pre-alpha world of San Vansterdam that we’ve shared (or that was leaked) has been laid to rest. Which means we’ve introduced a new downtown world environment.
We’re building an evolving environment inside San Vansterdam, not a static city, that will grow over time.
Verticality in San Vansterdam will provide players new ways to explore and find the perfect skate spots.
We’re focusing on creating unique neighborhoods that hold meaning to the history of skateboarding.
The game itself is set to launch in 2023 and will be free to play, but there is no date on when that will actually happen. Right now the platforms are PC, Xbox Series X|S and PlayStation 5.