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New intel for The Great War: Western Front has been recieved

Frontier Foundry and developers Petroglyph have released another video for The Great War: Western Front, which offers a look at the role of the dual-commander, trench warfare and the ever-deteriorating battlefields.

In ‘Defining the Front Line’, President & Senior Engineer Michael Legg, Senior Producer Ted Morris, Lead Designer Chris Becker, Senior Designer Patrick Pannullo and Senior Content Designer Renato Orellana welcome commanders to the Western Front for a briefing where they’ll take a deeper look at a number of key features coming to The Great War: Western Front.

World War 1 was known as a war of inches, a conflict in which both sides pushed on the other achieving often minimal gains at a great cost. In this first episode, dive into how the team at Petroglyph hope to deliver an authentic WW1 experience, with the outcome of every battle not only defined by victory or defeat. As Field Commander, players will return to battlefields throughout the campaign, where lush green fields will give way to barren stretches of mud, craters and crumbling buildings. They’ll define their strategies by carving trench networks into the countryside, aiming to secure a foothold for their forces as the relentless cost of the war saps at their National Will.

The game is coming to PC in 2023, but there is no firm date beyond that yet.