Indiana Jones and the Great Circle has another update

Indiana Jones and the Great Circle has another update

Not even 2 weeks after the last update was pushed out for Indiana Jones and the Great Circle, another update for the game has been released, which fixes a few more issues for the game, but not the achievement bug plaguing many players.

There are again some story spoilers in the patch notes, so they can be found here if you want to see them, else everything else is below.

    • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.

    • Fixed an issue where player may be unable to equip Indy’s whip.

    • Fixed an issue where a player may end up with Indy’s camera permanently equipped.

    • Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.

    • Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.

    • Some further improvements to reduce “stutter” from duplicated frames during cutscenes.

    • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.

    • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.

    • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.

    • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.

    • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.

    • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.

    • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.

For the Xbox specific update, you can see the before and after changes below.