Immortals of Aveum gets a small delay in order to ensure the best experience it can offer
Last year was when we learnt about Immortals of Aveum, earlier this year is when I got to learn about it directly from the developers and earlier this month is when we got to see the scale of some of the fights ahead.
It seems though that the team at Ascendant Studios want just a little more time on the game, to ensure a quality product at launch. Here is the statement about the delay.
Hey Battle mages,
Your reactions to Immortals of Aveum™ over the past few weeks has been incredibly inspiring – from our trailer at the PlayStation Showcase, and the recent hands-on previews, to the latest gameplay reveal, and being named one of the most anticipated games from Summer Game Fest. It’s been amazing.
As you know, this is our first game as a self-funded independent studio. We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world. Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight.
The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special. In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd. This will give us time to further polish the game, finish optimizing all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.
Stay tuned for more info about the game in the coming weeks, and thank you for taking part in this journey with us!
– Bret and the Ascendant Team
Getting delayed is never fun, but if the team need those 4 additional weeks to make sure the game is the best magical shooter it can be, then I am all for it.
When the game does release, now on August 22nd, it will come to PC., PlayStation 5 and Xbox Series X|S