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Dragon's Dogma 2 reveals plenty of new details via the Tokyo Game Show

Capcom have released a whole lot of new information for the upcoming Dragon’s Dogma II, via their Tokyo Game Show Presentation, which includes almost 10 minutes of gameplay.

You can check out the gameplay below, and then below that for details on character classes, enemies and more.

Dragon’s Dogma 2 is a narrative-driven action RPG that places players in an immersive fantasy world as the Arisen. You will lead a party of up to three AI companions known as Pawns, including your custom main Pawn, and up to two additional Pawns that can be recruited from other players or offline. Before embarking on each quest of your journey, it is essential to organize your party and ensure that each member is able to leverage each other’s strengths and mitigate their weaknesses by tactically selecting their vocations.

The Magick Archer and Mystic Spearhand are the vocations for your pawns.

Magick Archer

Using magickal arrows, the Magick Archer has a versatile move-set capable of attacking, healing allies, or even learning a custom skill that unleashes a devastating attack over a wide area, in exchange for reducing their own maximum HP.

Mystic Spearhand

The Mystic Spearhand makes use of their unique Duospear and magick to attack enemies up close or from afar with punishing strikes or magick that can paralyze enemies or hurl multiple objects at them.

For the players vocation, there will be a few to choose from, but for now the team have announced four, these are those four.

Thief

Attacks with deadly speed, dealing rapid and consecutive strikes with daggers in both hands while exhibiting outstanding mobility. They quickly step away after striking, exploit openings to cling onto enemies, and inflict heavy damage. Thieves may steal from enemies and NPCs alike.

Archer

Archers utilize the bow and arrow to strike enemies from afar and excel at targeting airborne foes or creating opportunities for follow up attacks after striking enemy weak points.

Fighter

The Fighter wields a sword and shield to slice through enemy ranks and deliver powerful blows, while also using shields to protect themselves and their allies.

Mage

Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster party members’ weapons, to casting healing spells.

Other information released was around the world and beyond. The game is split between two nations: Vermund, the kingdom of humanity, and the beastren nation of Battahl. Vermund is a land of rolling green hills, with a fortified capital city populated by nobles, and sprawling commoner settlements surrounding the castle grounds. Meanwhile, the steep canyons of Battahl are littered with ancient ruins that later became the foundation for its current cities.

When venturing outside the safety of each nation’s towns, players will encounter travelers, merchants, soldiers, and other folk as they go about their daily lives. Each character has their own motives and objectives, and may even approach the Arisen with a quest. If a Pawn in your party has knowledge of a quest, they will offer to guide the Arisen to their destination. If the sky begins to darken while en route, the Arisen should seek a campsite to sleep rather than brave the smothering darkness and increased dangers of night. Oxcarts also offer quick passage between each major town, but beware: these transports can be attacked before their arrival.

While the game is coming to Xbox Series X|S, PlayStation 5 and PC, a release date has not been given.