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Dragon Ball: Sparking! ZERO gets an update that brings split-screen to all stages

Bandai Namco have released an update for Dragon Ball: Sparking! Zero, which among other things lets players enjoy split-screen battles on any stage, rather than the single stage they were limited to before.

Before this update if players wanted to battle it out against a mate locally, the Hyperbolic Time Chamber stage as the only option, not any more. There have been a host of other updates and tweaks, the full list is below.

Game Mode Adjustments

  • Battle

    • All stages can now be selected in offline P1 vs. P2 battles.

Functionality Adjustments

  • Battle Setup

    • A function allowing you to change a character’s display method has been added.

    • The “My Sets” function has been added for Team Members.

  • Ranked Match / Player Match

    • You can now skip the intro battle animations (requires both players to input the skip command).

  • Player Match

    • You can now set your team to “hidden” or “revealed” to your opponent when editing your team.

  • Custom Battle Mode

    • Texts can now be sorted alphabetically.

  • Options

    • You can now set the battle camera distance to be closer.

Battle System Adjustments

  • High-Speed Dragon Dash (New Action)

    • The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX|S).

  • Smash Attack

    • You will no longer be stunned when hit by a Rush Ki Blast when charging a Smash Attack.

    • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.

  • Rush Ki Blast

    • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.

  • Rush Ki Blast Deflection

    • You can now move while deflecting Rush Ki Blasts.

  • Steps

    • You will now no longer be able to be hit by certain attacks immediately after performing a Step.

    • Rush Ki Blast and Smash Ki Blast can now also be evaded.

  • Z-Burst Dash

    • The amount of Ki consumed when activating it has increased.

  • Burst Smash

    • Ki will no longer be consumed when activating it, and will instead consume an amount based on the distance traveled.

  • Blast

    • Damage has been increased when using a boost.

  • Z-Search

    • Z-Search will no longer lose track of your opponent when characters are swapped.

    • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.

  • Z-Counter

    • The input window has been shortened.

    • Z-Counter will become more difficult to perform if performed consecutively.

    • Ki consumed has been increased when successfully performing a Z-Counter.

    • Skill Count increase speed has been reduced when successfully performing a Z-Counter.

  • Revenge Counter

    • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.

    • Rush Attacks during Sparking! Mode

    • Gradual damage reduction of consecutive hits has been increased.

  • Combos

    • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.

  • Character Switch

    • Health recovery rate of Standby characters has been reduced.

  • Z-Burst Dash (Giant Characters)

    • The tackle done by Giant characters during Z-Burst Dashes is now guardable.

Skill Adjustments

  • Skills that cause instant Sparking! Mode

    • Skill Count consumed has been increased.

  • Skills that increase stats in general

    • Skill Count consumed has been decreased.

  • Afterimage Strike

    • Effect duration has been reduced to 10 seconds, and will be removed if your opponent uses Perception while you are under the effect.

  • False Courage

    • Skill Count consumed has been increased from 1 to 2.

  • Technique: All I Need Is Five Seconds!

    • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.

  • Stardust Barrier

    • You can now activate it while receiving melee attacks from the front.

  • Blast Adjustments

    • Long-Range Blasts and Ultimate Blasts

    • Speed has been reduced.

  • Super Vegito: Final Kamehameha

    • Ki consumed and damage has been increased.

  • Goku (Mini): Quick Rush

    • Trajectory can now be changed while Rushing.

  • Mr. Satan: Present Bomb

    • Increased ending lag after activation.

Character Adjustments

  • Android 19/ Dr. Gero

    • Health/Ki amount absorbed on successful throw has been adjusted.

    • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.

  • Cell 2nd Form

    • You can now escape the throw.

  • Cooler

    • Amount of Health restored upon transforming has been increased.

  • Giant Characters

    • Increased the time it takes to charge a Smash Attack and reduced its power.

  • Great Ape Vegeta / Dr. Wheelo

    • Maximum health has been reduced.

Other

  • We have improved performance and ease of use.


More fighters are still coming to the game, so there will likely be more tweaks released alongside each of them, but this is a strong start for post launch support.