The Road Ahead Has Been Announced For Mass Effect Andromeda
Bioware have today detailed their plans for Mass Effect Andromeda, which includes a patch that rolls out tomorrow, but also the content and fixes coming through out the year.
To learn all about what the team have planned, check out this announcement by Studio Head Aaryn Flynn. For the new patch though, the single thing I am excited for is the skipping of auto pilot when in the galaxy map.
For the patch tomorrow though, here is what you can expect to see improved.
Patch 1.05 Notes
- Improved tutorial placement
- Increased inventory limits
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Improved matchmaking and latency in multiplayer
- Added option to skip autopilot sequences in the galaxy map
- Decreased the cost of remnant decryption keys and made them more accessible at merchants
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during conversations, including localized VO
- Fixed an issue with Ryder’s movements when running in a zig zag pattern
- Improved the appearance of eyes for human and asari characters
- Fixed various collision issues
- Fixed bugs where music or VO wouldn’t play or wasn’t correct
- Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements