PAX Australia Indie Showcase 2014 winners revealed
PAX Australia have announced the six finalists for the PAX Aus Indie Showcase 2014. For those are attending be sure to stop by the Indie Showcase and check them out. PAX Australia will be held at the Melbourne Convention and Exhibition Centre from 31 October to 2 November, 2014 and is organised by ReedPOP in conjunction with Penny Arcade. Tickets can be purchased here.
AIRSCAPE: THE FALL OF GRAVITY
Developed by Cross-Product
Captured from its undersea home by a mechanical alien race, the player – a ‘Grimpoteuthis abyssicola’ (Dumbo Octopus) must journey through a strange and disorienting environment where gravity follows the contours of the land and blobs of water float suspended in the air. There’s no fighting in Airscape – you’ll have to run, jump, and dodge your way past torpedoes, rockets, lasers, seekers, and more.
http://www.airscapegame.com
ASSAULT ANDROID CACTUS
Developed by Witch Beam
Assault Android Cactus is a manic twin stick shooter with one to four player local co-op, combining arcade style gameplay with masses of enemies, transforming environments and a colourful cast of synthetic heroines. Using a battery timer mechanic in place of lives, Assault Android Cactus is built around high speed gameplay and skillful chaining of enemy kills. Set across five decks of a massive spaceship, robot opponents slash, shoot, launch missiles from their backs, fire screen sweeping lasers and create smaller enemies to attack, while the giant enemy bosses fight with everything they've got across multiple phases.
http://www.assaultandroidcactus.com
EXPAND
Developed by Chris Johnson and Chris Larkin
Expand is a single player video game in which players explore a circular labyrinth constructed as an abstract black and white geometric landscape. Players must avoid getting squashed as the labyrinth twists, stretches and reveals itself, always responding to the players actions and movements.
http://expandgame.com
GUNSCAPE
Developed by Blowfish Studios
Gunscape provides a toolbox of iconic weapons, monsters and level elements as the foundation for players to build co-op and single-player levels or multiplayer arenas in the most intuitive way possible. It does this by offering a series of easy-to-use tools based on a block-placement interface most gamers are accustomed to. And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still-enduring user map communities of the earliest FPS games such as Doom™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
http://www.playgunscape.com
SCREENCHEAT
Developed by Samurai Punk
Screencheat is the split-screen party shooter where everyone is invisible and you have to "screencheat" to win!
http://www.samuraipunk.com
WAVE WAVE
Developed by Thomas Janson
Wave Wave is a savage arcade game that challenges players to shift up and down precisely as a sharp wave, desperately dodging a never-ending onslaught of geometric doom. Players are hooked into a blitzing world of constant deaths and instant restarts.
http://www.wavewavegame.com